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Sub of Now
GameDev
1
Gaming
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Structures now fixed, forcing a town under starting position, can spawn any struct (dungeon, town, tower) at any position, expored or unexplored! :-)
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
gaming
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Not doing what im supposed to be doing, instead i made an object pooler for names of npcs and have the grid layout dynamically increase the x based on the longest string. Cuz you know, procrastinating!
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
2
Gaming
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Npcs now populate buildings and a "deep dive" npc window an open, very broken, nothing works, but its in place.
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files.catbox.moe
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2 comments
by
High_Quality_Dick_Pics
3
Gaming
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The wagon now identifies what hexes its over which then effects its movement speed. Needs refinement but at least it sends that data.
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files.catbox.moe
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2 comments
by
High_Quality_Dick_Pics
2
Gaming
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You can now zoom into city districts, select buildings (for npc stuff), see the name of the districts, see what traits the district has, so on ... Next step is NPC's.
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Cities being made using fluid dynamics, this allows your party to gain favor with local district factions/shop at districts/buy/sell/watch the ruination of the places you love.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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We can now transfer items from the wagon inventory to the character inventory.
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Basic UI animation and food clock
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Day/night cycle
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
3
Gaming
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Ui Mockup
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files.catbox.moe
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4 comments
by
High_Quality_Dick_Pics
1
Gaming
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Splash Screen/Start screen/Overworld Interactions
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Start screen
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Logo
(
files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Highlight buildings for building selection.
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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mesh being made on the fly to fill cells based on runtime sorting of verts (select a cell will highlight that cell)
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Fixed some stuff, got overworld working again, generating structures and terrain by their own ruleset
(
files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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stiched mesh by hand (at runtime) for dungeon skirt
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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atw4ek.png
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files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Groovy
(
files.catbox.moe
)
3 comments
by
High_Quality_Dick_Pics
1
Gaming
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fixed Uv
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files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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did the uv's
(
files.catbox.moe
)
comment
by
High_Quality_Dick_Pics
1
Gaming
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Top down Kaiju roguelike bullet heaven? Is that what im making? I think thats what im making.
(
files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Mesh
(
files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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Fire
(
files.catbox.moe
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comment
by
High_Quality_Dick_Pics
1
Gaming
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k0nibo.gif
(
files.catbox.moe
)
2 comments
by
High_Quality_Dick_Pics
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